Some background on creating high performance 3D on Windows Phone 7 from the Mix 2010 conference.. Before we continue the texturing tutorial..
XNA on Windows Phone 7 has 5 configurable shaders.
Basic Effect –Provides some simple lighting options.
Dual Textured Effect – Combine two textures to create sophisticated lighting effects
Alpha Test Effect – Alpha blending support with no performance hits, you can use this effect to draw duplicate graphical assets in 3D.
Skinned Effect – Drawing characters that move with bones uses GPU.
Environment Map Effect – Create shiny FX, using a texture and a reflective cube map using the GPU..